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Program - Schools and Games - AIE 2005
Time    
08.45am-
09.15am
Registration Including assigning of attendees into two groups by colored ticket allocation for after lunch activities.
09.15am-
09.30am

Start and Introductions
Ian Gibson
(10 min)

ACMI presentation
Vincent Trundle [5min]

Venue: Cinema 1
09.30am-
09:50am
Overview of game industry and Games in Education
Ian Gibson

Industry history, facts, figures. Are games bad for us?
What are Games and how are they made?

Venue: Cinema 1

9:50am-
10:50am

Andrew Stapleton

Learning through interactivity - summary of research in Australia and overseas.

Venue: Cinema 1

10.50am-
11.15am
Tea Break
11.15am-
12.00pm
Game Industry Panel
Tony Lay, CEO Iron
Monkey Studios
Mike Fegan, CEO IR
Gurus
Tom Crago, CEO Tantalus
Interactive
Autodesk presentation [5mins]

Leading Game Developers answer questions and discuss what type of people the industry is looking for.
They will also discuss the future of game development in Australia and the world.

Venue: Cinema 1

12.00pm-
12.45pm

Lunch

Sony Scholarship Presentation

Venue: Function room
01.00pm-
02.00pm
Next sessions involve splitting into two groups—blue and yellow
  Hands on with Gamemaker software
Tony Forster

Blue group
Building a game in Lab.

Venue: Games Lab

Ways to use games in schools
Margaret Meijers
David Giles

Yellow Group
Ten ways to use games in school. Short practical descriptions to provoke possibility.

Venue: Cinema 1

02.00pm-
03.00pm
Ways to use games in schools
Margaret Meijers
David Giles

Blue Group
Ten ways to use games in school. Short practical descriptions to provoke possibility.

Venue: Cinema1

Hands on with Gamemaker software
Tony Forster

Yellow Group
Building a game in Lab.

Venue: Games Lab

03.00pm-
03.15pm
Tea Break
03.15pm-
04.15pm

Best Practice

Discussion / Q.A/ with day’s speakers and audience.

Beginning with Stephanie Dormer, Melrose High School . ACT.

‘Using Games as a motivational tool’

Current Best Practice from schools around Australia.

Open session/ discussion encouraging a look at overcoming hurdles to more effective use of games in schools.

Venue: Cinema 1

04.15pm Drinks
 


AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.

Conference Highlight Video
View our conference video here
6 Feb 2006

AGD Award Winners
Congratulations to all of the AGD Award Winners and finalists for 2005! Each recipient was presented with a copy of Visual Studio 2005 courtesy of AGD Awards sponsor Microsoft® DirectX®.
6 Dec 2005


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