2005 Advisory Board
(in alphabetical order by last name)
ICT Investment and Business Development, Multimedia Victoria
Mark Bishop is an ICT Investment and Business Development Manager for the Victorian Government's Information and Communication Technology agency, Multimedia Victoria.
In this role, Mark has championed the development of Victoria's electronic games industry and spearheaded the Victorian Government's Game Plan initiatives - recognised internationally for a range of innovative programs
- including the world-first Sony PlayStation 2 Development Kit Program.
Mark also sits on the Victorian Government's Film Victoria
Digital Media Fund Evaluation and Advisory Committee. Prior
to government, Mark enjoyed a successful career in the
music industry, guiding the careers of Australian recording
artists including Not Drowning, Waving and Killing Time
Interactive Entertainment Events
|Pon is a Bachelor of Arts in Tourism graduate from the University
of Canberra and brings to this role over seven years experience
in the meetings industry. During this time she has coordinated
a number of national and international conferences, functions
and events. Pon is also a board member of the Meetings Industry
of Australia (MIAA) ACT Branch and tutors the Convention and
Festival Management course at the University of Canberra. She
joined the Academy of Interactive Entertainment (AIE) in April
2002 and is responsible for ensuring that the Australian Game
Developers Conference and other AIE events are a resounding
Founder, Australian Game Developers Conference
Founder, Academy of Interactive Entertainment
CEO, MicroForté Pty Ltd
CEO, BigWorld Pty
Academy of Interactive Entertainment
|Director & Chief Financial Officer
|Graham Edelsten oversees all aspects of Aurans'
financial activities, including the new Australasian publishing
business and is responsible for developing strategies to create
growth opportunities for the Company. Mr Edelsten Co-founded
the Auran Group of Companies in 1995 and brings with him over
30 years of extensive international business experience.
|Head of School, Canberra
Academy of Interactive Entertainment (AIE)
|Ian, a graduate of Aberdeen University, has had a long and
successful career in teaching and education management. In
particular he has led teams involved in adult education programs,
established innovative student extension and support programs
and managed faculties. His area of teaching expertise is media
and film studies. He has also sustained a career as player
and coach in professional sport in both Scotland and Australia.
As coordinator, Ian is responsible for all aspects of the Academy's
|Head of School, Melbourne
Academy of Interactive Entertainment (AIE)
|David is the Head of School at the Academy of Interactive
Entertainment, Melbourne Campus. David has over nine years
experience in the video games industry. David began work at
Beam Software, Australia's oldest and largest video games company
as a senior producer. Beam was taken over by Infogrames/ATARI
in 1999 and David continued to work as both the Studio Manager
and Director of Development until the middle of 2003. David
has also worked as a university lecturer and continues to have
close ties with tertiary institutions.
| Jason Hill is one of Australia's most respected game journalists,
covering the interactive industry for over a decade. He is
currently Games Editor of The Age, and contributes to The Sydney
Morning Herald, Australian GamePro, Disney Adventures and Motor.
Jason has held positions including Computer Editor of the Herald
Sun and Editor of Official Australian PlayStation Magazine.
Jason has also served on Film Victoria 's Digital Media Fund
committee and worked as an external assessor for the program.
He has written TV scripts, spoken at trade shows, seminars
and schools, and published a popular internet site.
Perception Pty Ltd
Game Developers Association of Australia (GDAA)
|Evelyn Richardson BA MA (Hons) Dip Co Directorship (Order
of Merit) has over ten years experience in the IT and new media
industries working in Government and the private sector. Prior
to joining the GDAA, she provided strategic advice to the film,
television and new media industries. She was formerly General
Manager of Grey Interactive and Director, Industry and Community
Development, Multimedia Victoria. Evelyn has successfully developed
and delivered a range of high quality interactive products
and services to local and global clients and produced two major
national conferences, plus numerous forums and seminars with
a multimedia and/or IT focus.
|Chief Executive Officer
|Robert Walsh is CEO and one of the founders of Krome Studios.
He is a Certified Practicing Accountant with a Bachelor of
Commerce. Robert spent a number of years in the surfing industry
where he worked for the industry’s leading magazine publisher
before focusing his talents on interactive games. After forming
Krome Studios he has been responsible for negotiating deals
with major international publishers such as Ubisoft, Disney
Interactive, Mattel, Vivendi, THQ and Electronic Arts. He now
heads one of Australia’s leading game development companies
overseeing a talented team of games creators.
|AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.