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Pitch to Publishers Day
Pitch to Publishers Day Submission is now closed

To be Held: Thursday, 1 December 2005, 9am – 5pm.
Location: Ramada Hotel, Melbourne, Australia (Flinders Street, opposite Federation Square)

DESCRIPTION

The AGDC Pitch to Publishers Day provides a great opportunity for emerging, small and established developers to pitch a game concept to publishers. All meetings will be private.

RULES AND REGULATIONS

Meeting Eligibility

Meetings are open to all Australian and New Zealand game development studios.

All game development studios are eligible to submit a short concept proposal. All submissions will be provided directly to publishers attending the AGDC. Publishers will identify and arrange meetings with those companies they wish to meet. A meeting schedule for room bookings will be made available on the AGDC website from Tuesday, 22 November 2005. Bookings can be made up to C.O.B, Wednesday, 30 November 2005, subject to room availability.

Australian and New Zealand game development studios must be willing to supply and setup their own computer hardware and software for all Pitch to Publisher meetings.

All meetings with publishers will be 20 minutes long with a 10 minute break between each meeting.

Two private meeting areas will be available for concurrent meetings.

Cost to Participate

The cost to participate in the AGDC Pitch to Publishers Day is:

AUD$300

Only those game development studios who secure appointments with participating publishers will be invoiced for the above amount.

PITCH TO PUBLISHERS DAY: REQUIREMENTS

Applications for the AGDC Pitch to Publishers Day are now invited. Applications close on 9.00am, Monday, 21 November 2005.

Teams must submit the following information online
(collated and sent to Publishers in the same format as last year)

1. Company Information

  • Company name
  • Name (if not a registered company/contact name for company)
  • Address
  • Email
  • Telephone contact
  • URL (if you have one)
  • Working Title for the Project

2. Project Outline

  • a ) Brief description of your project (Concept outline: one paragraph)

  • b ) Project Plan (200 word description)
    This should include the following areas:
    • Platform suitability (innovation, game modes, longevity, features etc)
    • Graphical effects and visual appeal (variety, style, effects, animation etc)
    • Innovative features (control, audio, structuring, effects etc)
    • Gameplay features (collectibles, difficulty, modes of play, connectivity)
    • Game dynamics (physics, AI, interaction, cameras etc)
    • Control method (use of Analog, Peripherals, functionality, ergonomics etc)
    • Game structure (level design, rewards, presentation etc)
    • Suitability to market (theme, licence, genre, demographic appeal)
    • Project team: experience/track record, previous titles staff have directly been involved with
    • Other (video and/or code)


DURATION OF THE PITCH TO PUBLISHERS DAY

All meetings with publishers will be 20 minutes long with a 10 minute break between each meeting.

Applications close 9:00am Monday, 21 November 2005.

Publishers will be able to confirm meetings via the Meeting Room Schedule on the AGDC website from Tuesday, 22 November to C.O.B, Wednesday, 30 November 2005.



AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.

Conference Highlight Video
View our conference video here
6 Feb 2006

AGD Award Winners
Congratulations to all of the AGD Award Winners and finalists for 2005! Each recipient was presented with a copy of Visual Studio 2005 courtesy of AGD Awards sponsor Microsoft® DirectX®.
6 Dec 2005


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