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Archive 2003 - Schedule & Speaker Presentations

Friday 21 November 2003

(Click links on the titles to view Speakers' Presentations)

Friday 21 November 2003 (Sessions marked with an asterisk [*] are Art specific)
Time Track Presenter Session Title
(Click links on the titles to view Speakers' Presentations)
0915 hours Official Opening Marsha Thomson, Victorian Minister for Information and Communication Technology Welcoming Address
0925 hours Official Opening Laura Fryer - Director Xbox Advanced Technology Group, Microsoft - Xbox Welcoming Address
0930 hours Keynote John De Margheriti - CEO, Micro Forté
A Global Perspective - Opportunities
1030 hours Morning Tea
1100 hours Art and Development Dave Campbell & David King, Discreet
Session Chair: Paul Steed, Microsoft - Xbox
Evolve to the next Level*
1100 hours Platform Specific Will Damon, Intel Multithreading your Game Engine for Hyper-Threading Technology
1100 hours General Design Noah Falstein, The Inspiracy The 400 Project - Using Rules of Game Design
1100 hours Business Development Robert Bowen, AusIndustry

Australian Government Support for Research, Development and Commercialisation
Presentation Notes 1
Presentation Notes 2
Presentation Notes 3
Presentation Notes 4

1200 hours Lunch
1300 hours Art and Development

Marcelo Camelo, Engineering Simulation and Scientific Software (ESSS)

Hybrid Engines- Mixing C++ and Python to Build Efficient Game Engines

1300 hours Platform Specific Pertti Peitarinen, Matthias Lück & Liam Patton, Nokia Developing Games for the N-Gage Platform
1300 hours General Design Steve Fawkner, Infinite Interactive 20 Things I have Learned in 20 Years of Creating Games
1300 hours Business Development Jason Della Rocca, International Game Developers Association (IGDA) Barriers to Success: The Need to Overcome Industry Issues
1400 hours Afternoon Tea
1430 hours Art and Development Sébastien Dominé, NVIDIA Canonical Shaders for Maximum Performance
1430 hours Platform Specific George Bain, Sony Computer Entertainment Europe Introduction to PSP
1430 hours General Design Kevin Burfitt, Atari Melbourne House Monkey Madness – Using Monkeys to Improve the Game Development Process
1430 hours Business Development Adam Karrera, Whispering Tree Studios The 7 Elements of Successful Leadership
1540 hours Keynote Ian Fischer - Lead Game Designer, Ensemble Studios Iterative Process in Game Development
1700 hours VIP & Executive Cocktail Party
1900 hours Big Party Night

Thursday 20 Nov 2003Friday 21 Nov 2003Saturday 22 Nov 2003Sunday 23 Nov 2003



AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.

Conference Highlight Video
View our conference video here
6 Feb 2006

AGD Award Winners
Congratulations to all of the AGD Award Winners and finalists for 2005! Each recipient was presented with a copy of Visual Studio 2005 courtesy of AGD Awards sponsor Microsoft® DirectX®.
6 Dec 2005


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