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Archive 2003 - Schedule & Speaker Presentations

Saturday 22 November 2003

(Click links on the titles to view Speakers' Presentations)

Saturday 22 November 2003 (Sessions marked with an asterisk [*] are Art specific)
Time Track Presenter Session Title
(Click links on the titles to view Speakers' Presentations)
0900 hours Keynote Moderator: Jason Della Rocca, IGDA
Panelists:
Adam Lancman, Atari Melbourne
Noah Falstein, The Inspiracy
Robert Walsh, Krome Studios
Mark Angeli, Tantalus Interactive
Only formula, license driven blockbusters need apply. Is the game industry turning into Hollywood? Is this a good or bad thing?
1000 hours Morning Tea
1030 hours Art and Development* Paul Steed, Microsoft - Xbox Building a Digital Goddess*
1030 hours Platform Specific Will Damon, Intel Pentium® 4 Processor Optimisations in DirectX 9.0
1030 hours General Design Sheri Graner Ray, Sony Online Entertainment Gender Inclusive Game Design - Expanding the Market
1030 hours Business Development Jin-Ho Lee (Actoz Soft), Seung-Woo Choi (Nexon Corporation), Seung Rhee (CCR Inc) & Moohak Sohn (Gravity Corp) Games At Your Finger Tips
1030 hours Education Neil Boyd & Sebastian Perri, Academy of Interactive Entertainment 'Learning by Doing' - Game Development at AIE
1135 hours Art and Development* Aladar Apponyi (Micro Forté) & Jason Morris (Micro Forté) 3D Trickery - from Polygon to Texture *
1135 hours Art and Development Scott Selfon, Microsoft - Xbox Developing a Practical Interactive Audio Engine
1135 hours Platform Specific Dean Farmer, Infinite Interactive Creating the AI that People Want
1135 hours General Design Penny Drennan, University of Queensland Using Conversational Agents to Improve Interactions betwen Players and NPCs
1135 hours Business Development Tasos Kaiafas, Intel Choosing the Right Platform - A Comprehensive Comparison of the PC, Console and Handheld Markets
1135 hours Education Facilitator: Ross Symons (Bullant Studios)
Panelists: Chen-Po Sun (University of Melbourne), Matthew Riggall (University of Melbourne), Adam Matera (Qantm) & Cheryl Kiraly (Academy of Interactive Entertainment)
Bridging the Gap
1235 hours Lunch
1335 hours Art and Development* Mike Hollands, Act 3 Animation The Future of Game Cinematics.
Pre-Rendered Versus In-Game.*
1335 hours Art and Development Facilitator: Thuyen Nguyen, Atari Melbourne House
Panelists: Seamus Blackley (Capital Entertainment Group), Sheri Graner Ray (Sony Online Entertainment) & Mark Angeli (Tantalus Interactive)
Our Gameplay is in Another Castle
1335 hours Platform Specific Unsigned Games (Indie) finalists Pitch'n Indies
1335 hours General Design Guennadi Riguer, ATI Technologies The Dark Secrets of Shader Development
1335 hours Business Development Facilitator: David Rosenbaum (Law Offices of David Rosenbaum)
Panelists: Robert Walsh (Krome Studios) & Lee Jacobson (Midway Home Entertainment, Inc.)
Understanding The Developer-Publisher Relationship and the Publishing Agreement
Panel Discussion Outline (pdf format)
1335 hours Education Dan Miller & Thomas Magill, Academy of Interactive Entertainment Fast Track into Games
1440 hours Art and Development* Mark Terrano, Microsoft - Xbox Lessons from Life: Designing More Immersive Games*
1440 hours Platform Specific Tony Albrecht, RatBag Pty Ltd Blending, Blurring and Swizzling: Special Effects on the PS2
1440 hours General Design Jay Kyburz, Irrational Games Design Leads Roundtable
1440 hours Business Development Mario Wynands, Sidhe Interactive Building a Game Development Studio Today : Stuff you Need to Know! - Format workshop
1440 hours Education Andrew Stapleton, Curtin University of Technology Why Video Games are Cool and School Sucks
Conference Paper (pdf format)
1540 hours Afternoon Tea
1610 hours Keynote Phil Harrison - Executive Vice President, Development, Sony Computer Entertainment Europe The One Hundredth Million Dollar Game - Future Challenge of Game Development
1710 hours Award Presentation - Presentation of Sony Scholarship Prize
1730 hours PlayStation 2 Cocktail Party
1900 hours Telconian Tucker Conference Dinner

Thursday 20 Nov 2003Friday 21 Nov 2003Saturday 22 Nov 2003Sunday 23 Nov 2003



AGDC 2005 Conference
1- 3 December 2005
Federation Square, Melbourne.

Conference Highlight Video
View our conference video here
6 Feb 2006

AGD Award Winners
Congratulations to all of the AGD Award Winners and finalists for 2005! Each recipient was presented with a copy of Visual Studio 2005 courtesy of AGD Awards sponsor Microsoft® DirectX®.
6 Dec 2005


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